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Re: A new version of Super Star Trek for the Ap2
On Mar 18, 7:14 am, bloomer_au <bloo...@iprimus.com.au> wrote:
> Try my 'new' (IE previously unreleased anyplace) version of Super Star
> Trek for the Apple II
>
> Time to share another old game of mine with folks in the internet
> age :)
>
> You can download the disk image here:
>
> http://home.iprimus.com.au/bloomer/STARTREK.zip
>
> In 1995 I put together this version of ye olde 'Super Star Trek' game,
> using pseudo-animated mousetext graphics and some nice sound effects.
> The interface is also friendly, you just tap a key to do most things.
>
> The game mechanics are from the version of 'Super Star Trek' from
> David Ahl's 'Basic Computer Games'. As a tiny kid I loved this book,
> but I was always too daunted/scared to type in the SST listing - it
> was just too huge.
>
> In '95 I was in university, and I decided to tackle the typing in of
> that old game, but in the process of doing it, I was now canny enough
> to be able to make my updates on the fly. It was a fascinating process
> as I was updating a game I'd never played, thus I didn't fully know
> how it played or worked while I was modifying it. Anyway I think the
> result is pretty cool, and fun to play today. I like the fact you can
> put in non integer values for your warp speed, course direction and
> torpedo launch directions. It's often helpful or necessary to do so,
> as well.
>
> The instructions, if you ask for them, can seem interminable. I almost
> wonder now if you're better off just trying to play the game
> immediately... but they are there to explain any fine details if you
> need them.
>
> Also on the disk is 'Operation Mouse', my friend and I's cheapo
> attempt to begin to program something like Operation Wolf with
> mousetext graphics. It was an experiment and is maybe good for one
> laugh, but not actually any good!
>
> Hope ya dig,
>
> - Wade
Thanks for sharing! I'll check it out. I wasted lots of fanfold
paper in the '70's playing ST on mainframes...
Kirk