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Re: Thoughts about Second Sight
philip@labtam.labtam.oz.au (Philip Stephens) wrote on Sat, 27 May 1995
23:20:25 GMT:
>>The board is too slow to manipulate pictures in modes beyond 320x200x256.
> Let's get some facts noted down here. Let's assume we want to update a
>full screen in each of the video modes. Here's the maximum frame rates we
>would be talking about assuming we're pushing 3Mb per second:
> 320x200x256: 50 fps
> 640x200x256: 25 fps
> 640x400x256: 12 fps
> So obviously if you were trying to write a game that had to update the whole
>screen, then resolutions above 640x400x256 would start to show jerkiness. But
>how many PC games do you know of that use resolutions higher than this, hmmm?
>Not that many, I bet!
Quite right. There are only now a few games that actually use SVGA
(all your favourites, I bet, are VGA (320x200x256)) ... and those are
played best using a Pentium-90 (no joke, folks ... for 640x480, a
Pentium-90 rates "good", at 320x400 or below it rates "very good").
So, let's remain realistic, shall we? 320x200x256 is _quite_ enough
for a good game. Consider: DOOM, Falcon, Comanche, Ultima Series, the
list goes on ... all in VGA. Only a few flight-sim-style games have
begun to use SVGA over the past year or so.
> Frankly, people who can only be negative about the GS ought to consider
>selling theirs and buying the latest PC. The GS is for enthusiasts, those who
>aren't slaves to the notion that they must have the fastest and greatest
>computer on the earth. I love my GS, I think it's a great little computer, and
>a lot of fun to use. The Second Sight board will just make it more fun to
>use, and that's all I can ask for.
Well roared, Lion.
Soenke
--
Short but witty