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Re: Infocom interpreter needed for Apple II



hades@u.washington.edu writes:

| I've exhausted my options.
| 
| I've tried both of the interpreters available on ftp.gmd.de, and can get
| neither of them to work.
| 
| I tried extracting the interpreter from every old Infocom game I had, and
| using Infoload, but I always got the same error- "Interpreter Not Supported".
| 
| I tried running the GNO interpreter, but since I don't have GNO I had to use
| ecp16. I could get it to read datafile headers, and room trees, but everythin
| velse just crashed into the monitor.
| 
| Does anyone have a working interpreter they could share with me? I'm using
| a IIgs with 4 megs of memory, no accelerator, and no shell other than ecp16.
| 
| Thanks,
| 
| -Josh
| --
| At End Of Road                             Josh Larios <hades@u.washington.ed
| You are standing at the end of a road before a small brick building. Around y
| is a forest. A small stream flows out of the building and down a gully.
| 
| 

hey!  same deal here, only 8-bit...
anybody compiled pinfo for 8 or 16 bit //'s?

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