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Re: Infocom interpreter needed for Apple II
- Subject: Re: Infocom interpreter needed for Apple II
- From: spqr@ruth.uucp (Will Baguhn)
- Date: 1995/05/18
- Newsgroups: rec.arts.int-fiction, comp.sys.apple2
- Organization: Network XXIII - +1 608 241 7722
- References: <3p78a8$q0q@nntp4.u.washington.edu>
- Reply-to: nicmad.nicolet.com!madnix!ruth!spqr
hades@u.washington.edu writes:
| I've exhausted my options.
|
| I've tried both of the interpreters available on ftp.gmd.de, and can get
| neither of them to work.
|
| I tried extracting the interpreter from every old Infocom game I had, and
| using Infoload, but I always got the same error- "Interpreter Not Supported".
|
| I tried running the GNO interpreter, but since I don't have GNO I had to use
| ecp16. I could get it to read datafile headers, and room trees, but everythin
| velse just crashed into the monitor.
|
| Does anyone have a working interpreter they could share with me? I'm using
| a IIgs with 4 megs of memory, no accelerator, and no shell other than ecp16.
|
| Thanks,
|
| -Josh
| --
| At End Of Road Josh Larios <hades@u.washington.ed
| You are standing at the end of a road before a small brick building. Around y
| is a forest. A small stream flows out of the building and down a gully.
|
|
hey! same deal here, only 8-bit...
anybody compiled pinfo for 8 or 16 bit //'s?
--- email: uwvax!gorgon!ruth!spqr
"Hit paydirt with KDRT!" -- Ford Fairlane, Rock & Roll detective.