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Re: Second Sight....
- Subject: Re: Second Sight....
- From: ballweb@PEAK.ORG (Brian Ballweber)
- Date: 1995/05/18
- Newsgroups: comp.sys.apple2
- Organization: CS Outreach Services, Oregon State University, Corvallis, OR, USA
- References: <erik-1005950044130001@192.0.2.1> <eb04946@pro-dan> <3pehrp$6e9@nuscc.nus.sg> <3pg01e$kpl@tusk.lm.com>
Matt Portune (mportune@telerama.lm.com) wrote:
: I had this wacked out idea... I've really gotten into rendering full
: screen worlds using Animasia, but of course the filesize limitation comes
: into play. Since the only way to get butt-kickin animation out of a GS
: is to have it pre-rendered, what about making a game where every possible
: option and movement is pre-rendered and ready for playback? So your
: movements dictate which animation to play, and the game moves on. What
: about disk space you say? PUT IT ON CD-ROM! We've got over 600 megs to
: play with and fill with animation and sound! I know, it would take
: months, possibly years to put together animation, and it would take some
: damn efficient programming code, but to see something like this unfold, I
: would work my tail off rendering with Animasia... hell, I'm working on a
: virtual world right now... Anybody like this idea? (be gentle, please)
This would be kinda like Myst or 7th Guest, both of those were excellent
games but like you said fit only on CD-rom. Cool idea anyway...
- Brian
Digital Exodus