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Re: Is it too hard to program for the Apple?



BLuRry wrote:

As I was reading about your very capable development environment,
I couldn't help but notice an extremely improbable event...

The following paragraph should be listed in the "Typography
Dictionary" under "river"!  ;-)

Moving on to apple-only development, I started off using Apple Game
Server as the host for single-load games.  And it didn't take any
stretch to move that into something that could load additional things
as well.  This has some advantages in that you don't have to build a
floppy image (for an emulator) or go the extra step of transmitting to
a physical machine via ADTPro.  Much closer to instant gratification,
only requiring typing in#2 and waiting for the bootstrap routine to
complete.  But this is an OS-less approach and has some obvious limits
to it, namely no file management.

I've never seen such an extensive example that was not contrived!  ;-)

-michael

NadaNet and AppleCrate II: parallel computing for Apple II computers!
Home page: http://home.comcast.net/~mjmahon

"The wastebasket is our most important design
tool--and it's seriously underused."