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Re: Apple II cassettes by Brutal Deluxe Software



Don't know if this is of any help, but back in the day, when struggling to get consistent loads of tape data (games) loaded into my diskless Apple, I found my Nakamichi portable never had a problem, unlike some of the players at work.

I believe the difference was that the Nakamichi consistently produced 1-volt peak-to-peak output.

The inconsistencies with other tape loaders had more to do with low output matching into the Apple than any tape-to-head contact (which certainly does occur, I know). The symptoms of lost bits due to poor shell construction and too-low voltage can appear identical. It's only when a crappy cassette is played in a highly reliable machine that the one masking as the other becomes obvious.

In other words, sometimes it's not an unreadable tape, it's that the low-voltage tape information coupled with low output voltage _combine_ to fall below a readable threshold.


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