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Re: Dragon's Lair II, GS version in limbo?



In article aar7334@exodus.valpo.edu (Auri Man) writes...
> 
>There was/is an ultima 6?  Wow... maybe we should try getting that...

	Nope, it suffered the same fate as DreamWorld's "TimeLord",
which ironically was written in part because Ultima VI for the GS
had been cancelled.

>Compression wasn't as big a thing back them, I think -- and for all the
>animation frames, etc., maybe it could have been shrunk to about 4 disks, 
>which is admittedly better than 9, but even 4 disks would be much.  I don't
>know if complaining is that justifiable, since I have Rise of the Robots for
>the PC, which takes up 32 meg on a hard disk...  Maybe someone could convert
>that for the GS... wow! :)

	Not quite, "Space Ace" was comprised of a series of paintworks-like
animations, which although brief, occuppied much space. Don't forget all the
possible death scenes for each action taken. On top of this, each scene had
digitized background music/sound. Digitized sound doesn't compress well, if
at all (even fuzzy 11 KHz sounds :). It's not really a game, just a long
animated audio/video movie that continues if you press the right key-sequence.
	
	IBM version came shipped on six low-density disks (720k), so the
IIgs version, unless it was expanded, probably took up five 800k disks. 

>I don't think we're _desperate_, there's plenty out there for us to use, and
>people are developing new software (fewer people, yes), but that's what 
>happens when a computer isn't made anymore.  But I am completely satisfied
>with what software I have now (and a lot of it at that) and will continue
>to buy the very impressive software slated to come out -- no despratism here.

	Speak for yourself! :) How many new IIgs games are being worked on
currently? Aside from Bill Heineman's _rumoured_ "Wolfenstein 3-D", what else
is there up coming? (besides a few mediocre shareware games like, er, Wiggle!).
Now, if a commercial GS game is sitting finished, I want to see it released!

>-Auri
> 
>My opinions are my own, not necessarily those of PowerGS(TM) staff.

Mitchell Spector
m_spect@pavo.concordia.ca / spector@vax2.concordia.ca