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Re: Captain Goodnight
In article <1994Oct24.004259.33909@cobra.uni.edu>,
<fishern3485@cobra.uni.edu> wrote:
>> I wanted to crank up some old games, and remembered that when I got to
>> Captain Goodnight, I needed the decoder wheel...I found it, but only half of
>> it :-( ie the bit that spun round had fallen off...so has anybody got a
>> simple text table/layout of all the codes for CG?
>
>I seem to recall giving a friend a hand with his CG - after TWICE getting
>the switch setting wrong at the end of the game. A "computist" style
>solution, I made it accept ANY letter at the sub varification, and
>require all switches to be just left in their default locations.
>
>Pity I didn't keep a copy of my patch...
>
My decoder wheel went the way of the Dodo, too (well, the way of the Dog's
Teeth, anyhow). Could someone make a table for us die-hard CG fans?
Thanks!
Tim
--
_ _ __ ___________ ____ ___ __ |"For false Christs and false prophets will
_ ___ \__ _\ \ \/ \ \/ \ \/_/ | appear and perform signs and miracles to
_ __ `--\_\-\_\_\_\_\_\_\_\\_\ | deceive The Elect - if that were possible.
- - `-' `-"-"-"-'-"-"-'`-' | So be on your guard;" - Mark 13:22-23[NIV]