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Re: Captain Goodnight



In article <1994Oct24.004259.33909@cobra.uni.edu>,
 <fishern3485@cobra.uni.edu> wrote:
>> I wanted to crank up some old games, and remembered that when I got to
>> Captain Goodnight, I needed the decoder wheel...I found it, but only half of
>> it :-( ie the bit that spun round had fallen off...so has anybody got a
>> simple text table/layout of all the codes for CG?
>
>I seem to recall giving a friend a hand with his CG - after TWICE getting
>the switch setting wrong at the end of the game.  A "computist" style
>solution, I made it accept ANY letter at the sub varification, and
>require all switches to be just left in their default locations.
>
>Pity I didn't keep a copy of my patch...
>

My decoder wheel went the way of the Dodo, too (well, the way of the Dog's
Teeth, anyhow).  Could someone make a table for us die-hard CG fans?

Thanks!

Tim
-- 
_ _ __  ___________  ____  ___  __ |"For false Christs and false prophets will
_ ___   \__  _\ \  \/ \  \/ \ \/_/ | appear and perform signs and miracles to 
  _ __  `--\_\-\_\_\_\_\_\_\_\\_\  | deceive The Elect - if that were possible.
     - -   `-' `-"-"-"-'-"-"-'`-'  | So be on your guard;" - Mark 13:22-23[NIV]