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Re: GS Emulator
- Subject: Re: GS Emulator
- From: daye@CSOS.ORST.EDU (Critical Mass)
- Date: 9 Jul 1994 05:15:49 GMT
- Newsgroups: comp.sys.apple2
- Organization: CS Outreach Services, Oregon State University, Corvallis, OR, USA
- References: <2vl1ef$nte@cville-srv.wam.umd.edu> <2vl42d$7na@news.iastate.edu>
In article <2vl42d$7na@news.iastate.edu>,
Ian Schmidt <irsman@iastate.edu> wrote:
>In article <2vl1ef$nte@cville-srv.wam.umd.edu> litbisc@wam.umd.edu (Edward Brown Shipe) writes:
>> Read the subject. I just want to know... On a Mac or PC, do any of
>>you think it's even remotely possible? I mean hey, they emulated a Mac with
>>the PPC! I think that the only real issue, besides how hard it would be, is
>>the speed. On a PPC though, compiled natively, how could it not be fast
>>enough? If a person who _really_ knows the hardware gives it a shot, I'd
>>bet that they can do it. With a Gravis Ultrasound on the PC, the sound
>>wouldn't be much of a problem, and VGA can handle the graphics.
>
>There is now a Super Nintendo emulator for the PC, and the SNES is a
>3.58 Mhz 65816 on a 3.58 Mhz bus...I would therefore submit that
>emulating a 2.6 Mhz 65816 on a 1 Mhz bus would be disgustingly simple :)
>
>
Actually, the SNES on a PC is a bunch of bung...
--
|Evan Day | "Plans made in the nursery can change the
|daye@CSOS.ORST.EDU | course of history. Remember that."
|"Redneckers, they get us| - M. L. Gore
| pissed" - Black Francis| They've got the guns but we've got the numbers.