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Re: Wolfinstine for the II?
- Subject: Re: Wolfinstine for the II?
- From: will@qsc.com
- Date: 1 Jun 1994 21:36:07 GMT
- Newsgroups: comp.sys.apple2
- Organization: Regional Access Information Network
- References: <2s5tj8$ftv@usenet.INS.CWRU.Edu> <2sd5l4$qn4@ausom.ausom.oz.au>
- Reply-to: will@qsc.com
In <2sd5l4$qn4@ausom.ausom.oz.au>, agk@bbs.ausom.oz.au (Andrew Kingdom) writes:
>dz854@cleveland.Freenet.Edu (Adam Douglas Barr) writes:
>
>
>>Is there really a Wolfinstine for the Apple II? If so is it like the IBM
>>version and where can I get it?
>>--
>>Mail from Adam Barr!
>>dz854@cleveland.freenet.edu
>
>Yes, there is Wolfenstein for the Apple II. In fact, I'm pretty sure
>It was written first for Apple II (or Commodore?).
>
>There is/was:
>-Castle Wolfenstein. Grenades, SS officers.
>-Beyond Castle Wolfenstein. Blow up hitler's rm with bomb, no grenades...
>For some reason, Wolfenstein 3D was not written for Apple2 ;)
>(It would be possible to write a ver. for the GS)
>
>As to where you get them from: ? ? ?
>
>I've got a mostly finished level/room editor for Beyond Castle Wolfenstein,
>If anyone's interested I could probably find time to finish it.
>
>-Andrew #8^) (agk@bbs.ausom.oz.au)
One of the programmers that brought you Wolfenstein 3D and DOOM use to play
Wolfenstein for hours on my Apple II+. I wonder where he got his ideas for
their games.