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Re: High Rise
- Subject: Re: High Rise
- From: daye@CSOS.ORST.EDU (Critical Mass)
- Date: 25 Apr 1994 18:01:46 GMT
- Newsgroups: comp.sys.apple2
- Organization: CS Outreach Services, Oregon State University, Corvallis, OR, USA
- References: <2pguct$a98@sahara.cs.utexas.edu>
In article <2pguct$a98@sahara.cs.utexas.edu>,
Fred William Peterson <fredp@cs.utexas.edu> wrote:
>On comp.binaries.apple2,
>charlesc@pro-haven.cts.com (Charles Claypoole) writes:
>> It is a arcade style game that puts you against a robot as
>>you attempt to escape off of a "High Rise". <- moves left [SPACE] stops
>> -> moves right
>> To get on the elevator, you must get in the very middle of
>>the shaft and stop, other wise you'll miss it.. Give it a try.
>
>Isn't this from Nibble? I didn't think that programs from Nibble were
>now public domain. Has the status changed since the magazine folded?
>Is MicroSPARC, Inc. still around to prosecute?
>
>--
>Fred Peterson (fredp@cs.utexas.edu)
>UT CS BS 2 B - Class of '94
Actually, I think High Rise was from Compute! around 1985, 86, if I remember,
and yes, Compute! is still around to prosecute ;)
--
|Evan Day | "Plans made in the nursery can change the
|daye@CSOS.ORST.EDU | course of history. Remember that."
|"Redneckers, they get us| - M. L. Gore
| pissed" - Black Francis| They've got the guns but we've got the numbers.