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Re: Flight Simulators for the GS



In article <DEVERNAY.94Apr14113738@taquilee.inria.fr>,
Frederic Devernay <devernay@taquilee.inria.fr> wrote:
>I know there were no flight simulators released for the GS (though
>there are rumours of beta versions), BUT why couldn't we just adapt
>the 8 bit simulators to our GS, so that we can run them at full speed.
>
>Running a //e flight-sim at, say, 8MHz would just be a matter of
>changing the "time constant" of the flight simulator so that it runs
>slower. We could even set the time constant so that it matches the CPU
>speed at lauch time! The only difficulty here is to find where this
>time constant is located in the code. Then we would have old 280x192
>graphics but full speed.
>
>Here is a non-exhaustive list of interesting 8 bits flight simulators:
>Flight Simulator II (sublogic)
>The Jet (sublogic)
>Chuck Yeager's flight trainer
>Solo flight
>F15 strike eagle
>
>Would anybody be able to look for the time constant of FS II for
>example? Or maybe somebody already did it.

	Actually, I always thought that most of them were too slow
when run on a //e, so I welcome the added speed. However, if you
really want to run it normally, wouldn't it be easier to slow down
your //gs to 1mhz, instead of trying to recode part of the game?
Just a thought... :)

>Fred
>-- 
>       *          Frederic.Devernay@sophia.inria.fr          *
>       * Projet ROBOTVIS -- INRIA Sophia Antipolis -- FRANCE *


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