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Bolo (remake of Apple II game) questions



	I am thinking about doing a remake of the old apple II Bolo tank game on
the mac.  I need a great deal of info before I will be able to start
however.

1)  I need a copy of the original game, preferably with manuals. I
				am willing to buy someones copy if need be.  It may be hard to
				find this, so ask any of your friends who had/have Apple IIs.

2)  I need to figure out the A.I. for the enemy ships and what sort
				of control system to use.  It must be fast enough for real-time
				operation.

3)  I need to figure out what sort of data structure I need to hold
				the playing grid, and all of it's information.

4)		I need to figure out if I need to generate a new playing field
				every level, or have premade ones.  Probably the former, so I'll
				need grid/maze generation routines.

5)		I think I can handle most of the graphics stuff O.K. but I may
				have a few questions from time to time.

6)		Any suggestions for names would be appreciated.


	Any help on any of this would be much appreciated.  I am new to game
programming, so this should be fun and educational.


***************************************************************
**  hurdl911@uidaho.edu              Jason "Jammer" Hurdlow  **
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