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Star Command IIGS 0/1
Star Command v0.4.7d2
for the Apple IIGS
Ok fellow netters, here's a semi-new version of my game Star Command.
Star Command GS looks and sorta feels (not sounds :-) like Star Control on
the IBM (and SNES, ick) which I've had great pleasure in playing and felt
I just had to have on a IIGS. However, the game right now is incomplete;
being just past the stages of a developed (not finished) and stable core
game engine. This game is freeware but DO NOT distribute any further.
Why? Because I don't feel like passing out an incomplete work all over,
only just to you net people. :-)
Changes include the ability to fire ship 1's fusion blaster, the control
panel works though lobotomized, the logo graphics are finally included,
joystick control is in and locked to ship 2 although it hasn't been
stabilized, and fade ins and outs have been added to look nicer starting
and stopping the program. That's it so far for work over Christmas and
Saturday (1/8/94) morning 2 to 4 am. Shoot, there's so much time this
early in the morning.
Joseph
--
jlee@bonnie.ics.uci.edu | "If builders built buildings the way programmers
-------------------------+ wrote programs, then the first woodpecker that
Creative 'Ware | came along would destroy civilization."
II(><)II | -- Weinberg's Law