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Re: Kermit 3.87 and an Apple II+



In article <CI2yEL.L4x@netnews.jhuapl.edu> Robert Jensen <jensen@aplcomm.jhuapl.edu> writes:
>Apple Kermit 3.87 runs on a II+, but has a couple of shortcomings.  I 
>have written patches that allow for the following:
>
>1) The shift key mod involving the game port is recognized while still 
>allowing for the entry of characters not on the keyboard
>
>2) The dumping of an 80-column screen to the printer works
>
>3) The printer toggle works when using the 80-column screen
>
>The down side is that I used every last byte of the routines that I 
>replaced (prscr and chrcon).  
>

Wow! Hey!! That sounds cool. I'm using 3.87 Kermit65 with an Apple ][+.
Is Kermit 65 still the best free communications software for the ][+?
I wonder whether anyone knows if there are any others that provide
extras like a login script or redial? Those are the two things I would
most like to have... Or is there simply not enough RAM for that? Is
that what you meant by that 'using every last byte' part?

Any advice appreciated, or if you want me to try out your patch on
my menagerie, let me know!!!

Bruce

bdow@ee.ubc.ca