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Re: I used an Apple //e in the classroom today



sicklittlemonkey wrote:
On Oct 17, 3:16 pm, "Michael J. Mahon" <mjma...@aol.com> wrote:

If the problem has not changed, the solution need not change.


Yeah, my 1 year and 10 months old daughter still loves StickyBear ABC
in glorious 6-colour hires. On the IIgs version the sounds are
actually less fun, and the graphics not much better. (I'd like to buy
a copy of the 8-bit original if anyone has it.)

Anyway, I suppose at some stage she'd appreciate a more realistic
"apple" or "penguin" etc, but we're not there yet. ;-)


In education and in many games, photorealistic graphics do not
add significant value or playability, though they do increase the
cost of the "solution".


Very true. Graphics has probably been a pretty good driver of
performance improvements though, but as you imply ... To what end?

Well, for an engineering workstation or a photographic or video
workstation, there are clear advantages to extreme graphics capability.

And, if the object is games that are indistinguishable from "reality",
then "more is better".  But a huge number of games do not benefit from
more detailed displays.  And would a 3D HD rendering of The Simpsons
really add to the experience?  ;-)

Some people simply can't bring themselves to watch and enjoy black &
white movies, but I think this speaks more to their inability than
to any lack in the movies.

"Hot" media encourage greater passivity of the observer, while "cool"
media stimulate viewer participation, if you get my drift...  ;-)

-michael

NadaNet and AppleCrate II: parallel computing for Apple II computers!
Home page: http://home.comcast.net/~mjmahon

"The wastebasket is our most important design
tool--and it's seriously underused."