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Re: Support Multiple Languages to Emulator?



> >>Having said that, there were, in fact, adaptations of the Apple II
> >>that supported 16-bit Kanji, IIRC, but they enjoyed a relatively small
> >>audience and an even smaller suite of applications.
>
> > If you're talking about the Apple IIj Plus then it only supported
> > katakana as an alternative text mode font in the character ROM. It is
> > extremely annoying to read Japanese in this phonetic script, and I
> > haven't found any software that uses it. If anybody finds some, let me
> > know and I'll add support to AppleWin.

True.  I am asking.  Do you think it is appropriate to add multiple
languages to AppleWin and KEGS?  Multiple languages are the main
window and dialog.  For example, foreign people read Spanish in
AppleWin's main window while they read and play Apple II's English
software.