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Star Command IIGS



In <9310080918.AA06460@apple.com> Matt Ackeret wrote:
>        Pretty cool program you put up recently..

>        I hope you finish it!  Will it be always two player or will there
>be a 1 player mode?

>        btw, that smooth animation would do well in an Asteroids clone!
>[There was Greenstone's a few years ago but it is hard to control]

>--
>unknown@apple.com		Apple II Forever
>unknown@ucscb.ucsc.edu  These opinions are mine, not Apple's.
>To paraphrase: Those who can, unix. Those who can't, go elsewhere...

It's going to be a two player game at first and then I'll work my way do to
one when I can figure out how to do some AI.  Almost a full implementation
of Star Control but of a different flavor and properties.

It'll be posted continuously with every major revision, whenever class
workload lets up a bit.

Asteroids, hmmm, I could give it a try but I have been wanting to see if
a Sierra-like game could be done and some of the other very popular games
like Street Fighter II (nahhhhh) or one of my favorites, CyberEmpires.
Maybe a new Gauntlet GS.  Remember now, this is all just thoughts, not
actual projects in design.

Joseph
--
jlee@bonnie.ics.uci.edu  | Onion (gravity) rings     | Temporal distortion is
                         | make up the loopy fabric  | just your imagination,
Great things happen when | of space.                 | but imagination can be
you least know it.       |          II<>II           | pretty real.