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Re: ST:FC
In article <CBI36u.5C6@wave.scar.utoronto.ca>,
90taobri@wave.scar.utoronto.ca (TAO BRIAN T) writes:
> I hope this includes fixing the delay counter so it is tick-based
> rather than cycle-based. It's difficult to play when the game doesn't
> give you a chance to hit any commands in the submenus. ;-)
A Zip is also useful for those who like to take their time. If you
really want slow, you can run a Zip at 0.25 MHz (with 1 MHz crystal)
and use the CDA to step it down in 16 increments. What's 1/16th of
0.25 MHz? =)