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Re: How to capture quality images from a IIGS?
On Sep 14, 8:08 pm, "Michael J. Mahon" <mjma...@aol.com> wrote:
> vectorthom wrote:
> > Hello all,
>
> > I have a video project I'm working on and will be using some hand-
> > drawn graphics that were generated a long time ago using the Apple II
> > program Dazzledraw. I have an Apple IIgs and was hoping to find a way
> > to capture the images with best possible quality so that they could be
> > imported to Final Cut Pro and worked into a standard def NTSC
> > timeline.
>
> > I wanted to output the images using the RGB port and get the same
> > approximate quality that you'd get while viewing on an Apple RGB
> > monitor. But instead of going to a monitor, I'd like it to feed out
> > to a video capture device. I could go with still image captures, but
> > I really want to capture as motion video straight from the IIgs,
> > because Dazzle Draw has a slide show feature and I'd like to get not
> > just the images, but the original transitions and wipes that the
> > program uses with its slideshow feature. Does anyone know of a way to
> > go from RGB to Component or possibly s-video, etc. while maintaining a
> > clean video signal. Not interested in composite - that'd be too easy
> > and not clean enough. Again, this must be NTSC.
>
> The best that NTSC is capable of is good quality composite--which is
> by definition NTSC--a bandwidth-limited standard for video broadcast.
>
> So you actually want an _extension_ of NTSC which provides greater
Thanks both for the input.
> chrominance and/or luminance bandwidth while maintaining the NTSC
> scan standards.
>
> An RGB-to-component converter is your best bet, and they are available
> from several sources on the web. Unfortunately, they are not a volume
> device, and so they tend to be well over $100.
>
> -michael
>
> NadaNet and AppleCrate II: parallel computing for Apple II computers!
> Home page:http://home.comcast.net/~mjmahon
>
> "The wastebasket is our most important design
> tool--and it's seriously underused."
I'll might end up trying both options. The emulator route is cheaper
obviously, though I'll have to get the proper cabling for ADTPro to
get my disk images over to the emulator. I've read about the "color
blast" issue of trying to display lo-res graphics through an emulator
on a hi-res screen, but if there's a way to get it to display ok,
it'll save me the money of getting a video converter.
Michael, do you have any recommendations for converter(s) that will
definitely work in this case? I might be willing to spring for one,
if I'm not just experimenting with a hit-and-miss situation.
Thanks again.