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Re: Bill Budge & pinball



In article <C65wx7.40M@utstat.toronto.edu>, Philip McDunnough writes...
> 
> Well, I view it as a priority item. By the way, the graphics need only be in
> 16 colours. It looks just as good that way.

    Sure, but if you can do a decent job with 256-colour graphics, why
not?  It doesn't take up any more CPU time, and it looks a lot nicer
(background gradients, smoother fills, etc.)  Realistic sound effects
are a must, too.

> Hmm...I've yet to see anything nice in DHR. I don't mean this as a putdown
> of the AppleII, but it is very annoying that the IIe is now getting a LOT
> of support to the detriment of the GS.

    From who?  Certainly not from anyone that affects what I do on my GS
and how I do it.
-- 
Brian Tao:: taob@r-node.hub.org (r-Node BBS, 416-249-5366, FREE!)
::::::::::: 90taobri@wave.scar.utoronto.ca (University of Toronto)