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Re: Dungeon Master hints?



In article <1993Apr21.170629.14568@ringer.cs.utsa.edu>, William H. Squires writes...
> 
> Second question: Is there a Dungeon Master ][ game? Is it available for
> the //GS? I have Dungeon Master for the GS, and have tried it on other
> systems. I find the GS version to be the best overall. A Dungeon Master
> ][ game would be way cool!

    No, only for the IBM and (I think) the Atari ST.  I didn't see it on
the Amiga, even.

> Also, to the person inquiring about FUL-bombs. There isn't a spell for
> this. I've tried ALL the combinations (at full power -- my wizard has
> more than enough; about 150 Mana), and not one gave me a FUL bomb!

    Only 150 mana?  What a wimp.  :)  Get back to me when your character
becomes a sixth-level Master Wizard.  :)  I'm pretty sure I made ful
bombs... "ful bro" or something like that?!?!

> Freebie food! I don't think this'll work on a non-cracked version,
> though. The steps in question are right near a pit-trap!

    This is part of the original game as well.  I've never come across
any "easter eggs", although there are plenty of hidden rooms with ful
bombs, more armor, etc.  Most of them are accessible through "ghost
walls" like the one beside 'When Rock Is Not Rock' on the ROUS level
(Rodents Of Unusual Size, to borrow from Princess Bride...)  :)