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Re: TurboRez Info



In article <1993Mar30.021219.9640@nuscc.nus.sg>, Lim Thye Chean writes...
> 
> But this is already very attractive to me. Now why do we need 320x200x256
> colors?

    For a true 256-colour Mandelbrot GS III.  :)

> An unrelated question: is it possible to write a Street Fighter II for
> IIGS, assuming we don't scroll the background? If the background is not
> scrolling, then the sprites need to be smaller... can it be done?

    Sure, I don't see why not.  It will take up a fair chunk of RAM to
store all the possible character movements and poses.  A simple
scrolling background is feasible, I don't know about a multi-plane
background though.
-- 
Brian Tao:: taob@r-node.hub.org (r-Node BBS, 416-249-5366, FREE!)
::::::::::: 90taobri@wave.scar.utoronto.ca (University of Toronto)
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