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Re: Bouncin' Ferno II
In article <1993Mar17.191116.13478@magnus.acs.ohio-state.edu>, Wayne Gretzky writes...
>
> I've also noticed a few bugs too... if you get too much energy (fill the screen
> up with green and more) the game will crash.
Hmmm, I've never been that far along in the game. :) I'll get
about halfway up the screen, then frustration (lack of shadows, sound
effects, etc.) will get to me and I abort the game. :(
> On one particular board (the one where there's just one ramp that goes
> up the right side of the screen, across the back, and to a little
> platform on the left) the ball actually gets stuck trying to move onto
> the platform for me...
Yes, I found a lot of the levels had places where you can get easily
get stuck. As I said before, very frustrating. I'd rather see
beautifully, artfully constructed levels than super-difficult ones where
you have to navigate half-hidden, one-square-wide passages to get to a
single canister. The original levels were extremely well-drawn, but not
too difficult. The game is supposed to be entertaining, not stressful!
> Finally... does **anyone* remember how to do the last board on the stock level
> from BF that has the big platform at the top level and just springs sitting
> around on the ground?
I think you have to roll *very* slowly so that you bounce twice on
the springboards. The second bounce should get you high enough onto the
platform. Note that I've never succeeded in completing this room, so
this is all theoretical. ;-)
> PS> Would be nice if someone could release the editor as a separate sys16
> package, so I don't have to boot a 3.5 to draw boards ;)
You mean the original Bouncin'Ferno editor works with Ferno2? You
can run the original Ferno from a hard drive, BTW. You just can't quit
back to GS/OS with it.
--
Brian Tao:: 90taobri@chasm.scar.utoronto.ca (University of Toronto)
::::::::::: taob@r-node.hub.org (r-Node BBS, 416-249-5366, FREE!)