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Re: Fill Maze
In article <1993Jan19.025701.28094@zip.eecs.umich.edu>, grover@emunix.emich.edu (Grover Thomas) writes...
>In article <18JAN199312243529@vax2.concordia.ca> spector@vax2.concordia.ca (Mitchell Spector) writes:
>> Why is it that so few programs ever used Fillmode graphics? It's quite
>>capability of producing animation you'd only expect from a system like the
>>SuperNintendo, and even on a stock 2.8 Mhz IIgs! The only limitions seem to be
>>
>>use Fillmode animation, though I'm unable to tell. Is it difficult, from a
>>programmers point of view, to create games and applications that use Fillmode?
>>If not, it'd be really nice to see some games take advantage of this unique
>>capability we have on our IIGSes! :-)
>
>I'm sure that "Star Wizard" from France used fill-mode graphics, but it
>only runs on certain GS setups. Accelerators and ROM 03 seem to kill
>it.
I orginally posted "Star Maze", yet what that should have said was
"Star Wizard" (StarMaze was actually an 8-bit game for the 48k Apple II+ from
Sir-Tech Software). Sorry about that little mix-up! :)
> __ __
>(__) Grover Thomas InterNet: grover@emunix.emich.edu (__�
>(__) "I am the terror that flaps in the night! I am the" (__)
>(__) "cloud that rains on your hit parade." -Darkwing Duck (__)
Mitchell Spector
spector@vax2.concordia.ca