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Re: Robot Odyssey
In a previous article, darons@netcom.com (Daron Stinnett) says:
>Robot Odyssey was a great game! I wrote the RS Color Computer version of
>Rocky's Boots for TLC. It was a scaled down version of Robot Odyssey that
>was aimed at younger kids. It was mainly a puzzle solving game where you
>had to make contraptions out of electrical components. The game was
>a joy to write from a computer science point of view -- everything was
>very logical.
Or, in chronological terms, Robot Odyssey was a scaled up version of
Rocky's Boots B-). I loved Rocky's Boots...our school had the game,
which meant at the time that every student had a copy B-). I still have
all the puzzle solutions written down in a book somewhere.
My only complaint with Robot Odyssey and Rocky's Boots was that circuit
designs that worked on paper didn't always in practice. The problem was
always that the simulation wasn't especially fast, so that complex
circuits would sometimes lag too far behind the event you wanted to
respond to. This gave me pains on a couple of the "named" puzzles in RB,
and a major pain during the "minefield" puzzle in RO.
I mean, I realise that real-world timing constraints do affect circuit
design, but some of those things were _way_ too slow B-).
Marc
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