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Re: Apple Computer, Inc made mistake to do SHR?



> Well.  I did remember reading King's Quest IV article on the website.
> It stated many customers were very disappointed to see that King's
> Quest IV is written in Perl to use 16 colors on SHR.  Sierra company
> explained they were unable to overcome Apple IIgs' SHR limitation to
> use 256 colors.

That was more of a case of Sierra being too lazy to get their new SCI
interpreter up and running on the IIGS. King's Quest IV and the first
batch of SCI games ran in 320x200 mode at 16 colors, the same as Apple
IIGS SHR. The Atari ST and Amiga versions had the same spec and they
certainly turned out fine.

I heard that Burger Bill offered to help get SCI up and running on
IIGS but Sierra wouldn't have any of it.