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Re: Apple II Graphics Programming (Assembly)
On Jul 8, 8:40 am, cerebral_monkey <berkleycameron@gmail.com> wrote:
> I've got my mind set on re-creating pong, and I noticed that there
> were some other useful-looking calls that I might be able to use,
> including Hi-Res Colission-Check ($E6). Where might I find more on
> these calls and how to use them?
>
> If anyone might direct me to some more information about this, it
> would be greatly appreciated! (I just ordered a book called "Assembly
> Language for Applesoft Programmers" that should give me a little bit
> more info, but I'm impatient, hah )
If you're more interested in learning assembly language I would steer
clear of using any routines in the ROM and write your own. They will
be faster and you will learn more about assembly language by doing so.
Of course studying the ROMs for coding tips and tricks is a good idea.
When I was a kid I started with the excellent Graph Paper articles:
http://www.atarimagazines.com/creative/index/index.php?author=David+Lubar
Only a few are able to be read there. I'd recommend "A bit of a shift"
and "The graph paper" (the final article). Hopefully someone has links
to the complete articles.
Cheers,
Nick.