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Re: Apple II graphics conversion
On Jun 17, 11:40 am, Charles <thedangerman...@yahoo.com> wrote:
> Hi Brendan,
>
> Yes, I just saw your post on the comp.sys.apple2.programmers when you
> added the code to AGS.
>
> I just tried downloading and running AGS 3, and it complained about
> the rxtx library not being where it should be (I'm running it on a
> Windows 2000 machine and just installed jdk1.6.0_14) and so I
> downloaded the rxtx library and that talked about needing to be
> compiled and I wasn't sure how to do that.
The windows RXTX library ships with AGS in the dist/lib directory --
however you shouldn't have to worry about though since you don't need
to compile the AGS source, just compile your own code against it by
adding ags.jar to the classpath. I sent you an email with more
details about that.
>
> So I've hit the ceiling of my abilities unfortunately because AGS 3
> sounds like great software - but I think you are really limiting your
> audience if they need to compile/tweak and do other things to get it
> to work.
Well, that wasn't the intention -- again, using ags.jar from your own
program should be sufficient unless you want to call the serial logic,
in which case RXTX needs to be present in order to work.
>
> I appreciate that the graphics code is available but I wouldn't begin
> to know where to start since I don't know how to do "hello world" in
> java...
>
> Is there a way to make the code above into a standalone applet that
> you can double click on – and have the ability to choose an image –
> which then it saves to .dsk that could then be read/copied by an
> emulator / Ciderpress?
>
> Or, if it makes it easier, it just converts whatever file is named
> image.jpg that is in the same folder as the applet?
>
> Regarding bit collision, the only thing I’ve seen along those lines is
> Lazilong’s work – his Apple ][ HGR to modern image format application
> & Photoshop plug-in (Mac only).
>
> Some samples here:http://www.lazilong.com/apple_II/a2pix/images/scrnshot/index.html
>
> Excellent DHGR demo image showing differences:
> http://www.lazilong.com/apple_II/a2pix/new_images/bernie.html
>
> I realize that this is going the opposite way – from existing HGR to
> modern format – but I thought it might be of use.
>
> Readme:http://www.lazilong.com/apple_II/a2pix/readme.html(at the
> bottom he describes the different palettes and bit shifting)