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Re: Apple to acquire EA and launch its own game console ?
<zwsdotcom@gmail.com> wrote:
> On May 9, 1:30 pm, jami...@wizardling.geek.nz (Jamie Kahn Genet)
> wrote:
>
> > > Eh... Pippin hardly qualifies. More of a set-top box than a game
> > > console.
> >
> > It had Bungie's Marathon ported to it and was marketed as a game console
> > IIRC.
>
> Was there any actual porting necessary besides mastering a bootable
> CD?
Changes to Marathon's code were necessary - at least that's what I was
told at the time. But was it to make Marathon a more Pippin console-like
game, or would the regular Mac version have worked anyway? I don't know
for sure, though I suppose I'd be interested to know :-)
> It's a stretch for me to remember this far back, but IIRC Pippin ran
> standard MacOS binaries. IIRC also that Marathon used GameSprockets (I'm
> 99% sure M2 and Infinity did)
They did.
> so even the potential input method issue wouldn't have been a problem - it
> would have Just Worked.
>
> I know it was described as a game console, but "marketed" is a strong
> word. There was so little software produced for it, it's hard to say
> it was "marketed" as anything really. It did ride the NC fever that
> was building at the time - though not to any useful effect.
Amazing the money Apple wasted on stuff like the Pippin back in the bad
old days.
--
If you're not part of the solution, you're part of the precipitate.