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Re: Needed : Apple //gs test subjects



On Jan 13, 9:59 pm, BLuRry <brendan.rob...@gmail.com> wrote:
> I have this software I've been working on again for a few weeks, and
> after some struggle this week have a beta that needs testing on real
> hardware.  The problem?  I don't have a //gs (rom1 or 3) and need to
> know if this works.
>
> The software?  Apple Game Server, juiced up with a graphical hi-res
> menu at that.
>
> For the willing, you will need to have a Java 6 (preferably, but 5
> should work) runtime installed and have the ability to transmit data
> between your java-running machine and your //gs.  A quick test would
> be to set the //gs port to 7-bit (so hi-order is stripped) and type
> in#2 <return> pr#2 and see if you can get some fun applesoft goodness
> from a com window on the other end.
>
> The rest I can provide shortly.  Just let me know you're willing to
> give it a shot and, potentially, help fix bugs (they shouldn't be
> major ones at this point).
>
> This release wouldn't have been possible without Nick Westgate's help
> in... well... pretty much every aspect of optimizing the code, testing
> and debugging.  If you're out in his neck of the woods, buy 'em a beer
> for me would ya?
>
> Thank you for your help in advance!!  :-D
>
> ][ Infinitum!
>
> -B

Everything loads fine, but the display is corrupted on my ROM 3 IIGS.
The only hardware installed is an Uther in slot 2 (which is set for
Modem for the file transfer.)

Holding down Ctrl-Reset, the display appears correct. Compare:

http://bhtooefr.ath.cx/images/IMG_1134.jpg <-- how it appears once
it's loaded (scrolling does work, BTW)
http://bhtooefr.ath.cx/images/IMG_1135.jpg <-- how it appears upon
holding Ctrl-Reset down