On Jan 14, 9:04Â pm, lyricalnanoha
<lyricalnan...@usotsuki.hoshinet.org> wrote:
I'm gonna do a rerelease of Apple Crunch. Â I've recompressed a bunch of
the games, recracked a couple, reripped a few more.
Though, I really don't like the menus I'm capable of doing in the current
system. :( Â And since I keep the files as BASIC-type (it makes them easier
to handle), I can't use Beautiful Boot without hacking them.
Here's my questions:
1. Does anyone know how I might go about doing something like Beautiful
Boot - a menu with a fastloader that runs in HGR mode - but with the
ability to run BASIC programs as well as binary? Â My current approach is
to use RDOS 3.3.
Executing a basic program as a binary is pretty easy... (once you know
about the onerr flag anyway)
So you could shove this loader somewhere low in memory like $300 or
you could pre-pend it to the beginning of the basic file. This is
exactly what I use for AGS to execute basic programs and it seems to
work pretty well. I set LOMEM to START+SIZE+1 and HIMEM to DOS -1
(and if you don't care about DOS, then just DFFF). I have a feeling
that what you're doing probably doesn't matter too much if LOMEM or
HIMEM are set -- but I could be mistaken.
2. Recommendations - if anyone's seen the Crunch disks, are there any good
single-load games I lack? Â (And where might they be found on Asimov?)
Holy cow, goodness no. There's over 256 of those things, and many
gems among them. I'd be hard-pressed to complain without feeling like
a total jerk for doing so. ;-)
I am using the same compressor I used originally (Exomizer 2.0), but with
a series of new conversion tools that makes the process mostly automated
and painless. Â The main program is one I wrote, "bincvtii", and is capable
of converting between a few binary formats I use internally, plus the
Commodore binary format (these are all a matter of headers), and patching
a Commodore BASIC stub (changing its SYS token to fpbasic's CALL token).
I did a lot of this by hand for the original Apple Crunch volumes. Â I now
just run a Korn shell script on the source file, and get a .txt file ready
to load into ApplePC (which automagically saves the file too). Â I can
prolly put this stuff up if needed.
Any chance you're willing to share that? ;-) I could use something
like that to speed up the AGS menu...