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Re: Apple Game Server - updates
On Jan 12, 12:50 pm, BLuRry <brendan.rob...@gmail.com> wrote:
> On Jan 12, 8:36 am, lyricalnanoha
>
> <lyricalnan...@usotsuki.hoshinet.org> wrote:
> > On Mon, 12 Jan 2009, BLuRry wrote:
> > > I would need one of the following for GS support to happen:
>
> > > 2) A //gs emulator with serial emulation via TCP/IP
>
> > You mean like KEGS?
>
> > -uso.
>
> Didn't know KEGS had TCP/IP serial port emulation. Well, that does
> make things easier for me. :-D
>
> Acme supports 65816, so no more excuses for me! Thanks for the tip!
>
> -B
Ok, I was able to confirm that Kegs works... sort of. The serial
emulation is pretty raw, in that the apple is sending screen text
directly as upper-ascii characters (high-bit set). The SSC firmware
translates apple screentext to lower-ascii (standard) characters, but
Kegs' telnet emulation does not do this. Is this how a //gs actually
works as well? Since the overall goal is to stream full 8-bit data, I
need to know if this is something I have to code around or if it is
unique to Kegs alone.
-B