[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Single-load games - cracking for fun?
On 23 déc, 17:08, lyricalnanoha <lyricalnan...@usotsuki.hoshinet.org>
wrote:
> I'm wondering if anyone's ever imaged any single-load games in their
> original format. I'd like to try to crack them myself for practice.
>
> (Also, wondering about whether it might be trivial to dike the disk
> accesses out of Moon Patrol? I found a .nib of that on Asimov and there
> was a note saying it occasionally did protection checks by scanning two
> tracks, but that it didn't actually use the data except for refreshing the
> display. I suppose that could be hacked around fairly easily if so?)
>
> -uso.
That activity is the one I do in my spare time... See the thread
(sorry, it appears it is in French) for Moon Patrol:
http://www.hackzapple.com/phpBB2/viewtopic.php?t=13
Moon Patrol uses 4*4 coded nibbles, a single sector of $800 bytes per
track. It is easy to get the program back on disk, more difficult to
keep the moon base as it is loaded at every game. Moon Patrol requires
a complete rewrite of the load routines, if you are familiar with the
$C08x,x routines, then go for it ;-)
The program does not check two tracks occasionnally, it just loads the
moon base image.
antoine