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Re: Apple II Graphics



Andy McFadden wrote:
heuser.marcus@freenet.de wrote:
You get similar results with standard hires graphics.
I experimented with color quality on a //e some time ago:

http://img217.imagevenue.com/img.php?image=85538_img_2670_122_251lo.jpg
http://img165.imagevenue.com/img.php?image=85540_img_2672_122_839lo.jpg
http://img14.imagevenue.com/img.php?image=85548_img_2673_122_813lo.jpg
http://img153.imagevenue.com/img.php?image=85564_img_2682_122_806lo.jpg
http://img43.imagevenue.com/img.php?image=85590_img_2690_122_810lo.jpg

Note the "cop" (or is it a miner? ;-) and his color fringes.
Of course there'll always be the question what problems the
display itself adds...


I actually put a "more than 6 colors" demo and hi-res screen shot onto the
CiderPress tutorial disk.  IIRC the IIgs RGB display does show the "extra"
colors, so it's possible to get consistent results across different monitors.

The key to all of these is probably to transform from pixels to some
representation of a signal, and then pretend to be an NTSC display device
to convert back to pixels.  Might be too slow for an emulator, but it could
certainly work for static screen shots.

Actually, using a simple mapping table, it fits nicely into an
emulator's timing budget--hopefully we'll see it soon.

With multiprocessors becoming common in home machines and even
laptops, the video rendering would make a good candidate for a
separate thread or process--just like the actual hardware.  ;-)

-michael

AppleCrate II: An Apple II "blade server"!
Home page:  http://members.aol.com/MJMahon/

"The wastebasket is our most important design
tool--and it's seriously underused."