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Re: Apple logo in Lores
In article <3nDwk.655$1x6.493@edtnps82>,
"Craig Bower" <to.email.me@post.a.request> wrote:
> "John B. Matthews" <nospam@nospam.invalid> wrote in message
> nospam-21500E.17141106092008@news.motzarella.org">news:nospam-21500E.17141106092008@news.motzarella.org...
>
> > I love the new version of lrh. Is there source to the ML startup
> > animation or toolbox? I like the animation, but the startup program ends
> > with CHR$ (4);"CAT" and you have to type the program name.
> >
> > If you like, you're welcome to run my Basic startup menu when the
> > animation exits:
> >
> > <http://home.woh.rr.com/jbmatthews/a2/misc.tgz> or
> > <http://home.woh.rr.com/jbmatthews/a2/misc.sdk>
> >
> > It shows a menu of locked files from which to run.
> > --
> > John B. Matthews
>
> Hi John,
>
> I did a IIgs -> PC dump of the LRH startup w/comments.
>
> http://www.turbo-2.com/apple/startup.txt
>
> Hopefully it's easy to follow. There is no real 'tricks' going on,
> as you'll see. (forgive the longhand memory locations as the IIgs
> dumps memory like that)
>
> Cliff notes: The animation method is based on way too much going on
> at any given moment for the apple to be fast enough to redraw it all.
>
> So I took 4-views of the same picture and displayed them one after
> another to create the illusion of a LOT of work being done by the
> apple.
>
> I was going to update the ProDOS version to have a file-handler, kind
> of like the DOS 3.3 version does, but I think at this point, I'll
> leave it as is and work on something new and different. I still have
> all the source files for the "LoRes Caverns" game I was working on,
> but haven't finished it up - maybe it's time to do that. You know,
> this year. ;)
Egad, I didn't expect hand disassembly!
--
John B. Matthews
trashgod at gmail dot com
home dot woh dot rr dot com slash jbmatthews