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Re: Virtual GS for iPhone
Well, building apps based on JavaScript/WebKit is typically like this.
This is why widgets are typically slow and resource hungry.
We can speed it up and reduce the loads by reducing frame rate, size,
etc.
On 8月15日, 下午5时33分, Adam Hall
<adam_replacethiswiththeyearthiswaspos...@polyex.com> wrote:
> Very neat. It does take 25% of the CPU (2.0ghz G5) to run the star
> demo. That is not your fault, but it does stink.