[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Apple][VGA - finally available
To: mdj
At least the IIgs fonts will look better at 640x480 instead of being stretched
at 640x200 :) I could live with everything else being squishy.
Geoff
> On Jul 17, 2:45=A0pm, Mark McDougall <msmcd...@no.spam.iinet> wrote:
> > Personally, I prefer the bus snooping approach because of the
> > "(dis)advantage of extreme versatility". Granted, it's more work and
> > perh=
> aps
> > even impossible to get *exactly* right, but I believe it's very doable
> > an=
> d
> > would produce acceptable results for most users who want a comparable
> > viewing experience in each video mode, but can't justify the space or
> > expense of a dedicated Apple II monitor.
>
> Doable or not, it's using the proverbial sledgehammer to squash the
> fly :-)
> You can't get any information from the snooping approach that you
> can't get more easily from the existing video hardware. Granted, the
> only (easily) accessible point on the IIgs for the video signals is
> the video port so there's an aesthetic argument for finding another
> way. That falls apart when faced with the prospect of reimplementing
> the *entire* IIgs video subsystem plus conversion when you can get
> away with just conversion.
> However, if we're going to go down the aesthetics path, there's an argument
> that the existing IIgs renditions of older Apple II video
> modes is only passable at best. From that perspective, re-implementing
> the original Apple II video subsystem and converting that might
> provide more pleasing results. As far as the SHR modes go, re-
> implementation isn't going to provide any improvement over upsampling
> the existing signal. It is after all only 12 bit RGB; a poor-mans ADC
> can handle that with no quality drop and considerably less complex
> circuitry.
> When it comes to considering extended modes, I'm surprised nobody has
> considered the "unsquareness" of Apple II pixels and the impact this
> has on the existing software base. It's fun to play "what if", but
> most IIgs software designed around 640x200 is going to look rather odd
> at 640x480.
> As is always the case, there are itches and there are scratchers. Our
> community is diverse but small, and unfortunately you need both to
> occur in the same person in order to see a solution materialise, and
> the probability of this happening is, alas, relatively low.
> Matt