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Re: GS emulator for frontend?



OK - I think I'm finally beginning to understand all the overlapping
emulators out there, and how each might work for my cabinet...

First, XGS DOS - way old, and doesn't seem to run under WinXP.  Off
the list.

Next, I looked at ActiveGS.  I found out it's based on an older
version of KEGS than what is currently available.  If I knew ActiveX
programming, I might be able to just use this to build something with
a command line which would work well with my cabinet.  But the "mouse
hiding" feature doesn't appear to work very well, so I'm kind of
crossing this one off my list (for the time being).

Next, XGS32.  Full screen, joystick support, mouse hide works.  Can't
seem to find any command line info, and the fact that you have to
launch the program, then launch the emulator (two steps) might make it
hard for this to work in my frontend.

Next is KEGS.  It's a more recent version than what's at the core of
ActiveGS, but it doesn't seem to do fullscreen.  Off the list.

That leaves KEGS32.  Full screen, mouse hide works.  I can't find
command line arguments for it, but what I could do is have lots of
copies of KEGS32 folders, each configured to launch a different game
or disk.  I can then use different windows shortcuts to launch the
differently configured versions of KEGS32.  That solves the problem of
loading different games from the frontend.  The only problem I haven't
figured out yet is how to launch KEGS32 so it's automatically in full
screen...