sicklittlemonkey wrote:
On Apr 10, 2:02 pm, "Michael J. Mahon" <mjma...@aol.com> wrote:It takes a peek into the future to know that the next pixel will extend the current colorNot if output lags input by 1 bit.
Of course--that's what I meant. But note that it complicates signal processing--expecially if done in the analog domain.
Emulators have done this in a reasonable manner for years with various algorithms, so I don't see why the hardware solution we've all been waiting for should be so much more limited. Anyway, no-one else is complaing, so I guess I've had my say. ;-)
One must be careful about introducing "yet another" rendering of Apple II graphics, since past designers will certainly not have anticipated it and future designers would have even more choices about rendering target. Best to stick with the renderings common in the past... -michael NadaPong: Network game demo for Apple II computers! Home page: http://members.aol.com/MJMahon/ "The wastebasket is our most important design tool--and it's seriously underused."