[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Apple II vs Atari 800
Payton Byrd wrote:
Atari wanted control over everything, which bit them in the ass. At
first they wanted to make cart games of all their coin-op games and
use the coin-ops as free advertising.
Most machines that were designed with a "cartridge slot" were designed
on the "video game principle", and the manufacturers assumed that the
machines would be programmed by *them* not the users, and that software
would be an annuity for them.
Good riddance to them.
Now all we have to do is get rid of their spawn... ;-)
Apple, in contrast, published *everything* needed to make software,
plug-in cards, and even more computers! That was the right vision,
in the sense that it could "start a fire" and seed the computer
revolution. (Note that it was Woz' vision, not Jobs', who rushed
to nail eveything shut as soon as he had the chance.)
-michael
NadaPong: Network game demo for Apple II computers!
Home page: http://members.aol.com/MJMahon/
"The wastebasket is our most important design
tool--and it's seriously underused."