heuser.marcus@freenet.de wrote:
On Apr 2, 7:27 pm, nyder <nyder...@gmail.com> wrote:I've always been interested in using an oscilloscope in this manner, since I read thats how they got the first game, space wars (forget it's name) displaying.http://en.wikipedia.org/wiki/Spacewar%21 has a high-res photo of the game in action. I love those bright spots on the screen!
That's the great thing about a vector or point display-- the intensity depends mostly on the "dwell time", and can be so great as to burn the phosphor if you aren't careful (or your program has a bug ;-). The other great thing is that many of them had 1024x1024 resolution, or even better, and without scan lines, you got the illusion of continuous space. ;-)
There's also: http://en.wikipedia.org/wiki/Space_wars
-michael NadaPong: Network game demo for Apple II computers! Home page: http://members.aol.com/MJMahon/ "The wastebasket is our most important design tool--and it's seriously underused."