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Re: Apple emulators that support "floating bus" video sensing?
sicklittlemonkey <Nick.Westgate@gmail.com> wrote:
> On Mar 19, 7:03 pm, Dirk Thierbach <dthierb...@usenet.arcornews.de>
> wrote:
>> Michael J. Mahon <mjma...@aol.com> wrote:
>> > Oh, well--I hoped I had found a way to combine fast game computation
>> > with correct-speed animation and delays. Apparently not for emulators.
>> > Most accelerators went to some lengths to achieve implementation of
>> > processor acceleration combined with standard speed sound and (if
>> > needed) disk access.
>> So how did they do that?
> By slowing down to 1MHz when certain I/O locations were accessed.
That's what I thought. So, in other words, hardware accelerators can't
do it correctly, either, unless they run at 1MHz.
- Dirk