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Re: Problem Using a Commodore 1084s Monitor on a IIgs



Alex Freed wrote:
Polymorph wrote:


I'm just surprised that I have had to drop the sync level to such a low value though when others have not. I mean its gone from ~3.87V to ~0.56V, and it seems that it is still too high! This seems like a pretty big difference. I'm still amazed that later revisions of the 1084 can handle the IIgs' comp sync signal unmodified. It would be interesting to know what they changed to allow for this to be possible (as I'm sure they didn't have the IIgs in mind when making the 1084 monitors ;-).


Again, it was not as much a matter of the LEVEL as a pull-up.
Doesn't matter how high the positive peak is as long as the LOW level
is low enough. For some reason the sync input (at least on my) Amiga monitor has a strong pull-up. And the output of the GS seems to be designed to SOURCE rather than SINK a signal. So the resistor is needed not to attenuate the pulse, but to pull it's bottom low enough - below the threshold of the circuit. If nothing is connected to the GS's output you will measure (with a scope, not a voltmeter!) a pulse going say from 0 to 3.5 volts.
The open input of the monitor will have 5 volts.

Take a resistor, say 75 ohms and connect between the sync INPUT and the ground. You can measure, and this time you CAN use a voltmeter as the level is constant, some voltage. Let's say it will be 1 volt. That may be too high for the input circuit and not seen as a LOW level.

If you connect the GS to the monitor directly with no extra resistors, you will see a pulse that may be exactly right P-P, but not going low enough.

Using a strong pull-up on a sync input is quite unusual--more common
for a "dedicated" monitor than a general-purpose monitor.

Since Commodore was nothing if not concerned with cost-reduction,
they may have initially adopted general-purpose monitors with only
minor customization from the OEMs design.

It was apparently common for dedicated monitors to use TTL levels for
H and V drive signals, or even for composite sync.

But I'd expect that a dedicated design would have to be produced in
large quantities before the non-recurring costs of customization were
recouped.  The confidence that this will be a win usually comes later
in a product cycle.  ;-)

-michael

NadaPong: Network game demo for Apple II computers!
Home page:  http://members.aol.com/MJMahon/

"The wastebasket is our most important design
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