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Re: macADT and .dsk images over 140k



On 2007-12-10 05:05:22 -0700, "BluPhoenyx" <bluphoenyx@a2central.com.remove-dgn-this> said:


Another possibility would be compressed images. A few emulators could handle these. I think Kegs will and an older X based emulator. Generally, these were signified by the .z or .gz extension.

If the disks are simply wrong sized, you might be able to use an emulator which ignores the disk size. I've used ApplePC (MsDOS program, which (you can run this in a MsDOS emulator such as DosBOX) to copy data of these types of disk images. I don't recall how strict Applewin is but (AFAIR) Apple Oasis requires proper disk sizes. I have no idea which Mac based emulators have this feature.

Perhaps the best option if you have access

Cheers,
Mike T
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A2Central.com - Your total source for Apple II computing.

i agree with you on that. the os x emulator that i use is osxii and it doesn't care what the total size is. my thinking is that it just starts reading the compressed file at the beginning and as long the image is good apple ii data it executes fine. i have quite a few images that come in over 143360 bytes and i haven't had a problem yet. i can see a problem if the t/s list contains a pair thats got an extra byte in it, or off a few. i assume it would crash, but i haven't used it extensively yet.

thanks,
matthew