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Re: Good examples of Apple II built-in sound?
On Oct 16, 2:14 pm, "N.N. Thayer" <nntha...@hotmail.com> wrote:
> For fun, I'm thinking about putting up a page containing sound clips
> that showcase the Apple II's oft-maligned built-in sound system. Here
> are examples of what I have so far:
>
> http://www.drgw.net/~nnthayer/awacs.mp3http://www.drgw.net/~nnthayer/krift.mp3http://www.drgw.net/~nnthayer/frenzywarn.mp3http://www.drgw.net/~nnthayer/frenzydie.mp3http://www.drgw.net/~nnthayer/2400ad.mp3http://www.drgw.net/~nnthayer/sparechange.mp3http://www.drgw.net/~nnthayer/plasmania-new.mp3
>
> I'd appreciate any suggestions on other games or apps with sounds that
> would make good additions, aside from actual music.
Another good example of Apple II sound is in Omnitrend's Universe. If
you let it scroll completely through the intro, to the point where it
displays "NOW the need for a hero has never been greater" after just a
few seconds it breaks into a musical score before switching to the
game credits screen and then the beginning of the game. I had never
noticed this until tonight. And I only discovered it now because I
walked away from the computer to take care of something else for a
minute while it was booting up the game.
Dean