As for the paddles,
connect an 150K ohm potentometer between +5v and each paddle input.
Since 100K ohm potentiometers are much more common these days, you can
use one of those and in addition connect .01 uF cap between the paddle
input and ground to make up for the difference in resistance. The
paddle circuit simply measures the RC time constant that varies with the
potentiometer setting.
An early "Breakout" listing is in the redbook. As for the paddles,
connect an 150K ohm potentometer between +5v and each paddle input.
Since 100K ohm potentiometers are much more common these days, you can
use one of those and in addition connect .01 uF cap between the paddle
input and ground to make up for the difference in resistance. The
paddle circuit simply measures the RC time constant that varies with the
potentiometer setting. The game port pin out is also in the red book
which can be found online in a couple of places. Search for "Apple II
reference manual".
Regards,
Mike Willegal
mad.scientist...@gmail.com wrote:
Can anyone point me to the original source code for Woz' Integer BASIC
"Brick Out" game for the Apple II?
(or any Apple 2 BASIC or assembly program listings, for that matter, I
would like to play around with writing some pong type games on the
apple IIe)
Is "Little Brick Out" the Woz version, or is this a later remake?
Also, is there any documentation online on how you would build your
own paddles? I have built paddles for the Atari 2600 which are pretty
easy, you just need to know the pinouts and the potentiometer values.
Thanks