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Re: WINGS OF FURY - what was the best version ?



"Sprite Scaler" <spritescaler@directvinternet.com> wrote in message 
1178921230.266577.206780@q75g2000hsh.googlegroups.com">news:1178921230.266577.206780@q75g2000hsh.googlegroups.com...
> On May 11, 2:00 am, Mitchell Spector <mitch...@hotmail.com> wrote:
>> On 10 May 2007 11:31:08 -0700, Sprite Scaler
>>
>>
>>
>> <spritesca...@directvinternet.com> wrote:
>> >On May 10, 2:09 am, riku <r...@none.invalid.com> wrote:
>> >> On 9 May 2007 23:27:31 -0700, Sprite Scaler
>>
>> >> <spritesca...@directvinternet.com> wrote:
>> >> >I borrowed Wings Of Fury for the Apple II from a buddy in the late
>> >> >80s.  I thought it was the best damn game I'd ever played on that
>> >> >computer once I learned the controls.
>>
>> >> >Yet I really doubt the Apple II version was the best.
>>
>> >> >For those of you that have played some or all versions of Wings Of
>> >> >Fury, what's your take on which one was the best?
>>
>> >> Try at least the Amiga version (WinUAE is a good Amiga emulator).
>>
>> >> You might also want to try the DOS (PC) version from
>>
>> >>http://www.the-underdogs.info/game.php?id=2272
>>
>> >> You can check the different versions with screenshots here:
>>
>> >>http://www.mobygames.com/search/quick?q=wings+of+fury
>>
>> >thanks, I'll give the Amiga version a try since it seems to be the
>> >most powerful platform WoF was ported to.  thanks for the links also.
>>
>>     I don't want to sound biased, but overall I found the original
>> 8-bit Apple II version had the most pleasing game play.
>>
>>     The Amiga and a recent PC remake (from Byte The Bullet)
>> were visually more colorful and graphically appealing, but from
>> what I recall the animation was awful. Almost in a comical way,
>> it reminded me of an animated Monty Phonty short, the way the
>> plane glides, turns and scrolls! The looped digitized clips were
>> less than stellar too. The Apple II one had a very realistic
>> flight-sim feel to it, combined with video game style action,
>> despite its MUCH more limited graphics and audio.
>>
>>     What is interesting is Broderbund had a 16-bit Apple IIGS
>> version being worked on by Matt Crysdale and Robin Kar
>> (programmer/artist dual behind PBI's Alien Mind) but it was
>> never released. Would've loved to have seen this.
>>
>>     Definitely one of my all time favorite games, I'll still pull
>> it out from time to time and play it on a real Apple II. :) Still
>> remember the cheat I discovered 20 years ago in the
>> Apple II version that allows you infinite lives. I think my
>> walk-thru is still floating around.
>>
>> Mitchell Spector
>
>
> hey thanks for that info Mitchell.
>
> sounds to me that it's a similar story to Choplifter. Many, including
> the guy who wrote that game, Dan Gorlin, feel the Apple II version
> played the best.  The Sega 8-bit arcade version had by far the nicest
> graphics, and this version was translated down to the Master System.
>
> I too would have loved to have seen & played Wings of Fury on the 16-
> bit Apple IIGS. What a treat that would've been.

    Like Rescue Raiders.  If Wings of Fury is already redeveloped using 
modern technology like 3-D graphic this century, it would be horrible slow 
because of too much memory and depend on CPU / GPU speed heavily.  I wish 
that this century can reuse last century technology to continue using 8-bit 
games this century!

Bryan Parkoff