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Re: Mastery Development Software Copy



Hello Albert.

I don't have any 'tools' or knowledge as far as cracking programs, but I do 
have Copy II+ and Locksmith.  AMart is a little lucky as I actually have a 
copy of the disk he is talking about.  I've been able to do a little 
experimenting.  Seems every version of Copy II+ or Locksmith that I've found 
doesn't have anything listed for Mastery Development. :-(

Seems it's a ProDOS disk with it's own system called PAJDOS which looks like 
a rewrite of ProDOS.  It's a system file but if I format a disk as ProDOS 
and copy the file to it, it won't boot.  I can copy the tracks 00 to 02 
using nibble copy.  Then I've been having some luck copying the rest of the 
tracks using whole .25 increments, 3.25 then 4.25 and so on.  The whole 
tracks (3, 4, 5) don't seem to help.  Doing a hi-res disk scan do help me 
detect where some of the data might be but I've never found it that useful.

I know copying the disk and cracking it are two totally different things. 
Maybe someone has dealt with PAJDOS before?  I can ShrinkIt the file and put 
in on my Web Server if anyone wants a copy.  I just have a feeling that all 
the data is located on the quarter tracks.  If I can make a copy then at 
least AMart might be able to also.


-- 
Henry S. Courbis
www.GSE-Reactive.com
Legacy Hardware and Support - Come take a look at what we have to offer!

"Albert D. Kallal" <PleaseNOOOsPAMmkallal@msn.com> wrote in message 
news:UGuDh.1096750$5R2.622254@pd7urf3no...
>I should add that the integer re-set card trick was really nice.
>
> You simply let the game load. If you hit re-set, the computer would 
> re-boot normally. With the I card in the machine, when you hit re-set, the 
> game is in-memory. You dump it out to tape (using the monitor commands).
>
> You then boot with normally floppy disk. and, then re-load that tape 
> dump....
>
> Viola...no reading and painstaking deciphering of copy protected disk. 
> Once the game is loaded, you don't care how it got there.
>
> Most of the work was finding the entry point/start point of the game...
>
> Of course this did not work for games that need to read the disk, but, for 
> a good many arcade type games, they where in-memory....
>
> ah yes, in a get smart voice:
>
>        The old integer re-set card trick!!
> -- 
> Albert D. Kallal
> Edmonton, Alberta Canada
> pleaseNOOSpamKallal@msn.com
>