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Re: Mastery Development Software Copy



Albert D. Kallal wrote:
don't forget that having a integer card with the switch turned up was you best friend.

On a normal apple, when you hit the re-set button..a re-boot would occur.

True, but there were ways.  ;-)

With an Apple ][ or ][+ with a 16K card, you could lift a pin and keep
the card switched in instead of the ROM during a Reset, so you had full
control.

And even on the later II's, where a non-reboot Reset tromps merrily
through RAM, you can Reset again *quickly* during the boot recalibrate
and get control with most of memory intact.

With a integer card, and the switch in the up position, while a game is running, you whack re-set, and presto...you are in the
debugger.

Reset into the monitor is certainly a good thing.  ;-)

I copied many a game that way.....

Cyber strike comes to mind.

So, those integer cards when placed into a apple II+ are really worth their weight in gold. While I did have a 16k memory card in to which the integer basic can be loaded...the integer card is FAR more useful, as it also doubles a game re-set interrupt system!!!

Ah, but you lift that one pin, and the 16K card works too!

> And, if you really good at cracking disks...you read in the boot
> sector...and follow the boot sequence step by step..and allow the game to be
> loaded into memory...and then grab it from there......

Yes, boot tracing is always my last resort...but it is most helpful
for single-load programs.

-michael

NadaNet networking for Apple II computers!
Home page:  http://members.aol.com/MJMahon/

"The wastebasket is our most important design
tool--and it's seriously underused."